Rendering

Rendering model

The rendering model is based around three core objects: Render::Pipeline, Render::Stage, and Render::Renderable. The idea is that a Render::Pipeline describes an entire rendering process, including all the multi-stage passes, all the RTT, all the conditional rendering, everything. This is done by breaking up the rendering process into individual Stage components that can be evaluated individually, with optional inter-Stage dependencies.

Each Stage renders zero or more Renderable instances, which can be thought of as any sort of self-contained object that can be rendered to an image.

TODO: finish

Renderable objects